Have fun. You will get to 9+ casts per rest easily, regardless of class. Patron: See “Subclasses – Patron”, below. P2E Games Play For Keeps. Bloodline spells are a type of focus spell. Official PF2 Rules. This is part 4 of an ongoing discussion about playing a Pathfinder 2e character as a version of the warlock class. Cast [one-action] verbal. As an action, a person holding the wand can expend one or more charges to cast Magic Missile. (Shriek) 1d4 Thunder +1d8 SM +6 Int +2 CG. This article provides some interesting variants of the spell, a couple of new magic items, and a table for reskinning magic. Their signature feature, Spellstrike, allows you to deliver spells at the end of a weapon, combining the damage of your weapon with the damage of a spell. This guard-killing plan is insidious and a long-term one, of course. While it seems that because Jim's Magic Missile lacks this wording that it wouldn't benefit from the same "roll 1d4+1 once for all missiles" ruling based on the word "simultaneously", it seems to have its own wording which may result in a similar/the same ruling. 194 4. This hat comes in many forms, such as a colorful turban or a pointy hat with a brim, and can bear symbols or runes. Each dart hits a creature of your choice that you can see within range. In those instances, this rule doesn't even apply. I also know that if I use up all the charges and roll a 1 on the subsequent d20. Magic Missile, of note, no chance of missing. Cast [two-actions] somatic, verbal. A +1 potency rune is a single formula. Tim is a Canadian engineer and avid gamer who loves RPGs and spreadsheets. Heavy Crossbow. First, it never misses, so it’s a great option when facing foes with high defenses. You receive no information beyond the presence or absence of magic. PVE. My example will be Magic Missile, a 1st lvl spell. Attempt a counteract check against the target. A weapon potency rune gives an item bonus to attack rolls with the weapon, and a striking rune increases the weapon’s number of weapon damage dice. 550 Magic (backronym for Missile Auto-Guidé Interception et Combat) is a short-range air-to-air missile designed in 1965 by French company Matra to compete with the American AIM-9 Sidewinder,. Primal: Elemental and Nature with aspects of beast. Like nearly all spells of. Usage held in 1 hand; Bulk L. A specific magic weapon lists its fundamental runes, which you can upgrade, add, or transfer as normal. So in short, yes you can target a hidden creature with magic missile, but you must succeed at the flat check for the. Your weapon, unarmed attack, spell, or sometimes even a magic item determines what type of dice you roll for damage, and how many. Bard Concentrate Metamagic Oracle Sorcerer Witch Wizard. The missile strikes unerringly, even if the target is in melee combat, so long as it has less than total cover or total concealment. " Death Ward would protect against it, no matter what. " Other edits I caught: Magic Missile is an ES option (up to 2a, target); Ash Cloud is a 3a spell and thus not an option for spellstrike; Blazing Dive is not an option (no target, and emanation); Frigid Flurry is an ES option (2a, line), and I would include it. Each dart hits a creature of your choice that you can see within range. Saving Throw basic Reflex. Deities Angradd, Chohar, Dahak, Eiseth, Sarenrae, The Freeing Flame, The Prismatic Ray, Walkena. Source Secrets of Magic pg. The darts all strike simultaneously, and you can direct them to. Magic Missile deals Force damage, which very few creatures are resistant to. Your Psyche remains Unleashed for 2 rounds or until your fall unconscious, whichever comes first. Thanx. The target becomes a +1 Striking weapon, gaining a +1 item bonus to attack rolls and increasing the number of weapon damage dice to two. A spellstriked Fireball doesn’t actually have to center on the target! Per the Expansive Spellstrike feat: • If the spell has an area, the target must be in that area. But both the sorcerer and bard have signature spells. Craft Requirements Supply one casting of all listed levels. The damage at level 10 of Magic Missile is 5d2+15 (average 22. Magic Missile deals Force damage, which very few creatures are resistant to. 5. Source Core Rulebook pg. Its a quick and dirty way to scale enemies. Heightening the spell increases the shield's Hardness. Magic Missile - The go to murder a person with low health for low spell cost and only 1 action - you can outright murder a GM's dying state NPC you hate for whatever reason by spending 3 spell slots that are all magic missile lvl 1 and nuke it for dying +1 per cast. The point is that magic missile is a spell. Arcane Trickster fixes one of those problems by making you much less conspicuous at the expense of not being a full caster. 12. Spell Description: You create three glowing darts of magical force. Have magic missile as your key spell, but include a few others like; Mage armorYou cast one instance of a spell at a time from a wand. The rules/changes published will be available online for free. The Sapphire Spark was a delicate and elaborate necklace with deep blue sapphire gems dangling off its chain. Activate [reaction] Interact Frequency once per day; Trigger Requirements. The 3 currently known level 1 at will wizard abilities: Magic Missile: Ranged 20,. The damage averages to 12. Bloodline imperial. Witches gain more Familiar Abilities than most characters, and you gain a new one for free every few levels. Spellstrike [two-actions] You channel a spell into a punch or sword thrust to deliver a combined attack. From Magic Missile: If you shoot more than one missile at the same target, combine the damage before applying bonuses or penalties to damage, resistances, weaknesses, and. While holding it, you can use an action to expend 1 or more of its charges to cast the magic missile spell from it. In the magic missile spell, a magical force of energy darts out from the user and strikes the target. While the spell is in effect, you can use the Shield Block reaction with your magic. Source Core Rulebook pg. 450 4. In addition, some magic items are cursed or intelligent. If so, that would be 5 missiles for 1 action, 10 missiles for 2 actions and a full 15 if you use all 3 actions at lvl 9. One charge will cast the base (first level) version of the spell; every additional charge used for a casting increases the spell. "It deals Bludgeoning, Slashing, or Piercing damage, but my DM says that a Will-o-wisp can't be hit by it cause it's a magic spell. Craft Requirements Supply one casting of all listed levels. 3. For a ranged attack with a thrown weapon, that weapon must also be an agile or finesse weapon. ORC. After your unleashed psyche subsides, your mind must. 75 when you adjust for hit/miss chance. If you cast it using one action it is only one missile, if you use two actions it’s 2, and if you use 3 actions it’s 3 missiles. 120 ft. I have been using the Dynamics effects mods. If the target of the critical hit is adjacent to a surface, it gets stuck to that surface by the missile. If your concentration is broken, the spell dissipates without taking effect. If however, your earned income is limited. ; Reload 1. Since magic missile is technically a ray, you can Split Ray, and Twin Spell, and Recast, to become a machine gun with magic missile. 550 Magic is a late Cold War era short range air to air missile of French origin. 618 4. Magic Missile H: Pelt creatures with unerring bolts of magical force. You unravel the magic behind a spell or effect. 0 These weapons have abilities far different from what can be gained by simply etching runes. As casters now can only have one concentration spell up at a time, and have to save vs each instance of damage, I personally suspect this was a deciding factor in changing such a staple spell. The rules for Magic Missile in DnD 5e are as follows: You only roll the 1d4. Affected by SHIELD. psyche. It automatically hits and deals 1d4+1 force damage. But it has the potential to critical OR critical miss and hurt you. Dungeons & Dragons co-creator Gary Gygax introduced the Magic Missile spell in the original game’s first supplement, Greyhawk (1975). Cast [two-actions] somatic, verbal. Each of the gemstone flickered with magic as if ready to burst into flames and warm to the touch. Choose your bloodline, the source of your power. Ammunition Bolts. Fighter grabbed caster's hand and the latter has "grabbed condition". Your bloodline grants you bloodline spells, special spells unique to your lineage. A burst is centered on a corner of the target's square, or the square corner closest to the center of the target, if the target is Large or larger; you choose the corner if more than one is eligible. If. Cantrip 1. Force Fang SoM: Basically Magic Missile as a Focus Spell. Wave of TerrorW. this gets more expensive at higher levels, in which five charges cast using 9 caster levels would cost 18000, where a staff of the same level would cost 3600. Consumable Enchantment Fear Magical Mental Talisman. He wants to cast Magic Missile spell using all his 3 actions to kill fighter as it's his best spell. That creature must succeed on a DC 15 Constitution saving throw or take. For a ranged attack with a thrown weapon, that weapon must also be an agile or finesse weapon. the spell will do 5 missiles. Two max powered Magic Missiles take out 25-35% of an APL+3 creature's HP, never miss, never get resisted, have decent range. Range 500 feet; Area 20-foot burst. This is odd because of the 3 out of the 5 level 1 at-will wizard abilities revealed so far, Magic Missile is probably the weakest so far. " Now, we can argue whether that is exhaustive or only applies with respect to attack rolls, but neither is clear by the text. The game is a turn-based battler with RPG elements (character progression, artifact upgrades, and crafting). A shortsword does 39% less damage than the greatsword at this level and most of your damage comes from the 1st hit. That is. Step 1: Roll the Damage Dice and Apply Modifiers, Bonuses, and Penalties. Deities Imbrex, Irez, Lady Jingxi, Suyuddha, Tsukiyo. Also: disarming is the real trick. I would 100% agree with the DM here - magic missile, per RAW and Sage Advice, interacts stupidly with Empowered Evocation and is far stronger than intended. Activate Cast a Spell ; Effect You expend a number of charges from the staff to cast a spell from its list. Alchemical items will be going to Player Core 2 to package them in with Alchemist. Or a +1 potency rune on a weapon. These are all single action to three action spells that can trigger your unleashed psyche damage. Source Core Rulebook pg. Potency and Striking Runes (35+65gp) are absolutely essential, and you should probably leave some money aside for an armour potency rune at next level. Listing it under "Immunities" seems to actually be a reference instructing you to read the will-o'-wisp's Magic Immunity ability: "A will-o’-wisp is immune to all spells except faerie fire, glitterdust, magic missile, and maze . Source Advanced Player's Guide pg. Acid Arrow: Decent damage spell, on even number spellstots it have the potential to do more damage than Shocking Grasp if the persistent damages goes twice. You open the power in your blood to your ally’s spellcasting, using your magic to boost their range. Lose the Path: React to impede and possibly divert a Stride. The presence of a dragon mage in a kobold warren is one of the greatest testaments to the kobolds’ claim to draconic heritage. Specific Magic Weapons1. Duration 1 minute. He casts magic missile as if using the Still Spell feat but without an increase in spell level Energy Missile (Ex): a force missile mage becomes intimately attuned to teh energies that compose the spell magic missle and may alter them significant ways. A gauntlet bow can be used to make melee attacks like a standard gauntlet. One charge will cast the base (first level) version of the spell; every additional charge used for a casting increases the spell slot by one level. On a 1, a Wild Magic event occurs, but no spell effect. That one spell is the single specific spell attack that does not need to make an attack roll to hit you that is nullified by shield. Magic Missile is a Special Case. One of your ancestors was a mortal who mastered magic. Magic Stone: Make ordinary stones into magical sling bullets that are especially dangerous to undead. Oooh, That's another good source of piercing or slashing damage for a spell, Nice! 2. This is not explicitly mentioned in the books. •. Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This volunteer-developed project brings the Pathfinder Second Edition ruleset to Foundry Virtual Tabletop. This is not explicitly mentioned in the books. 298, Bestiary 3 pg. You create three glowing darts of magical force. 1, page 206) Using an attuned item without identifying it. Each wand holds a spell of a certain level, determined when the wand is created. Strike d20, +18 (magic strike), damage 4d12+4 - note a 14 is needed to hit ac 32. Those feats usually give you extra attacks, precision or damage. You gain resistance 5 to acid and fire. 5 and 5. This is because crafting takes 4 days to do, plus more days to reduce the price by your earned income only. If you want to sell magic weapons and armor, you're going to need a legendary blacksmith. Catapult (and most damaging spells) loose effectiveness at higher levels, because you're generally better casting a higher level damage spell. Assuming you have 20 Intelligence, magic missile simply averages 7. A dart deals 1d4 + 1 force damage to its target. At first thought, it seemed obvious that the magic missiles should cause failed death saves, but the text of magic missile specifies. ”. The wording of Magic Missile combines the damage against each target. 0. The guaranteed hits can be used to trigger traps from a safe distance. psyche. 120 ft. They automatically hit the target and count. although I could absolutely have reliably dropped 1 foe per round with my 30 additional castings of Magic Missile (staff, wand, scrolls), I didn’t expect a short rest so was saving the curse for the dragon. The examples you give work out as 4. The spell can penetrate most barriers, but it is blocked by 1 foot of. I can describe this in three ways. 5, which adjusts to just 8. yes, it is the only spells that hits 100% of the time and yes, it is supposed to be this way. The spell on a scroll can be cast only once, and the scroll is destroyed as part of the casting. Dispel Magic will dispel one ongoing spell effect and requires a stat roll for spells above 3rd level. Even the wizard's lower power spells, like Magic Missile, can be extremely helpful. 301, Bestiary 2 pg. (Do check out the power on Glasses of Sociability, it is great. 611 4. Magic Missile CRB: Reliable and flexible, Magic Missile has several great things going for it. 5 average damage respectively. Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. ago. : flaming rune that generates fire damage). An upgraded version, the Magic 2, replaced the original model in 1986. Maybe it's pretty well known at this point, but I've just discovered the power of the humble Magic Missile. "The darts all strike simultaneously, and you can direct them to hit one creature or several. Name: Magic Missile Swarm School: evocation ; Level: Sor/Wiz 3 Casting Time: 1 standard action Components: V,S Range: medium (100 feet plus 10 feet/level) Targets: up to 20 creatures, all of which must be in the same semicircle (caster at circle's center) Duration: instantaneous Saving Throw: none; Spell Resistance: yesSaving Throws Against Magic Item Powers. Last session a player that play an evocation wizard used his lvl 10 feature Empowered Evocation applied to magic missile (that means 1D4 + 1 + Int mod for each missile) dealing almost 100 force dmgs in 3 turns at the BBEG (killing him, obviously). If the attacking creature is within 5 ft. Magic Missile: It automatically hits and deals 1d4+1 force damage. A caster can't propel projectiles with the 1st-level Sor/Wiz spell magic missile [evoc] (Player's Handbook 251) anymore than a caster can knock over a statue with a magic missile spell. 25 respectively. Some people produce blue arrows, others flaming bolts, some produce wicked green rods. Targets up to five creatures, no two of which can be more than 15 ft. Realistically its more like 1. See the following videos for more information:Pathfinder Magic Part 11: Trick Magic Item: htt. If the check fails, the attack, spell, or effect doesn't affect you. Requirements You're in an encounter, you Cast a Spell on your previous turn, and you aren't stupefied. You get to add your int mod to the one roll that’s how much damage each dart does. Total newb here, to both Roll20 and coding! ;) A teammate showed me how to do macros in general, and while this works for a given level of magic missile: /em casts Magic Missile at Lvl 1! I have to create one macro button for each level. Strike d20, +18 (magic strike), damage 4d12+4 - note a 14 is needed to hit ac 32. If you want magic missle to do anything in late game you need to become gold dragon for higher dices regardless. ) Cloak of Feline Rest is first level, but is just so lovely throw one in. He has been playing TTRPGs for 25 years, and caught the Pathfinder volunteering bug when helping Owlcat Games with their Kingmaker booth at PAX. This is called a critical specialization effect. Magic Missile is one of the most iconic spells throughout the history of the game. Each wand holds a spell of a certain level, determined when the wand is created. The specialty of a magic missile mage is taking down bosses. The wand has any traits of the spell stored in it, in addition to the magical and. Any damage from a magical weapon (at least +1) is magic. Heightening the spell increases the maximum level of creature you can summon. The spell on the scroll is cast at a particular spell level, as determined by the scroll. While your Psyche is Unleashed, the following effects occur. Such magical blood can remain latent for generations, but in you it manifested in full. 34–35 (2E) Nethys (pronounced NETH-uhs) is a Garundi god who holds magic above all things. Helps a lot with the two-handed part and lack of defenses granting a big buffer of Temp HPs, can start Arcane Cascade with Negative Energy (a nice plus, unless fighting Undeads) and deals an extra 2d6 for each Heightened you. You will get to 9+ casts per rest easily,. A sturdy shield (100gp) is worth a look too, as is a +1 skill item for a skill you use a lot (around 80gp) 17. Because you're levitating the object, you can move it in any direction. Treat the saving throw as if the. Heightened (+2) means that it heightens every 2 spell levels (so 3, 5, 7, and 9). A spell’s school, on the other hand, is intrinsic to the spell and. 0. But property runes can be up to interpretation. Relevant text: Concealment: A creature that you're concealed from must succeed at a DC 5 flat check when targeting you with an attack, spell, or other effect. If I have the spell slot I can cast. DAMAGE: 90 / 180 / 270 / 360. So far I have managed to cast magic missile using three separate damage types (all with 1d4+1 force) and using 1d4+1 for higher slots. 349 4. Whether it comes in the form of mystic artifacts, mysterious creatures, or wizards weaving strange spells, magic brings fantasy and wonder to Pathfinder. The pattern goes on. The Prices here are for all types of weapons. A weapon potency rune gives an item bonus to attack rolls with the weapon, and a striking rune increases the weapon’s number of weapon damage dice. can mount up so if you're going to fight magical enemies, this could be useful. For example, if you cast Magic Missile at 2nd level, you will have four missiles. The "Damage Rolls" section of the rules (PHB p. In a party, your role is defined by the spells you employ. a ranged spell attack for each missile. This also means that spells which don't require a roll have relatively more value to a thaumaturge. Fiery Body for Oscillating Wave also gives you the chance to get produce flame or ray of frost for 1 action. This long piece of wood can aid in walking and deliver a mighty blow. Bow. There’s magic in your blood, whether a divinity touched one of your ancestors, a forebear communed with a primal creature, or a powerful occult ritual influenced your line. If Magic Missile has one or more targets, and some (but not all) of them are illegal as Magic. As a transmuter, you alter the physical properties of things, transforming creatures, objects, the natural world, and even yourself at your whim. Archetype Time Mage *. In New Game mode, the second starter wand might have a copy of the base version of this spell. Total DPR : 32+23. JIMS magic missile is stronger, it deals 2d4 per dart, BUT you have to make attack rolls for each one, so they can miss. Your wand slowly collects ambient magic, which you can project at a foe in a barely controlled display of charged energy. Each missile does 1d6 force damage. Trigger Your turn begins. You can affix talismans to bracers of armor as though they were light armor. lvl 2. A spell’s magical tradition can vary, because many spells can be cast using different traditions. Following the tradition established by DnD 3. Your height changes by a number of inches equal to the roll. When you Sustain the Spell, you can move the object an additional 20 feet. Switch the second to extra traits, for magical lineage and wayang spell hunter both on magic missile. Your hybrid study grants you additional spells that can enhance your power in combat. Sword & Magic World #69; Nine Chronicles #109; Gods Unchained #73; Knights of Cathena #236; The Sandbox #3 # Name Genre Blockchain Device Status NFT F2P P2E Social 24h Social 7d ; Organya Own Your Team, Compete & Win Massive Rewards. Every creature in a pervasive magic campaign, including PCs, has a trait associated with one of the magical traditions. Source Secrets of Magic pg. Then grab a feat to add your casting stat on. To do this quickly and easily, apply the elite adjustments to its statistics as follows: Increase the creature’s AC, attack modifiers, DCs, saving throws, Perception, and skill. Johnnyjester. Magic Missile CRB: Reliable and flexible, Magic Missile has several great things going for it. 294, Pathfinder RPG Bestiary pg. Before the Spellplague and after the Second Sundering, magic missile grew in power as its spellcaster did, so that more experienced wizards or sorcerers cast more bolts with a single spell than those with less training. +1 per target is reasonable - the same sort of result you would get with a Fireball. In total, 11,300 Magic 2s were produced; they were exported, notably to. But a single roll applied to all darts is a legitimate way to run the spell, and that's where OP is going with the Draconic Bloodline + Order of Scribes build. TheGamingWyvern •. One enemy creature within medium range. You call on the depths of your mind and let psychic power flood through. It can also be found in Golden Lock Boxes(Desktop, Console and Mobile versions) found in Dungeon(Desktop, Console and Mobile versions) and Stockade Crates(Desktop, Console and Mobile versions) which are fished up in the Dungeon. While you are concealed from a creature, such as in a thick fog, you are difficult for that creature to see. While your Psyche is Unleashed, the following effects occur. DivineArkandos • 2 yr. P2E Cryptos are exploding in 2023 as traders buy up MAGIC & MEMAG! Since the development of the first games, the Play 2 Earn industry has been on a constant rise. Range 120 feet; Targets 1 spell effect or unattended magic item. You can actually leave off the last 2 since we can just send however many missiles are left to the last target, so the following command is equivalent: Step 1: Roll the Damage Dice and Apply Modifiers, Bonuses, and Penalties. Magic Missile, each action is a 1d4+1 missile, at 5th level it's 2 more 1d4+1 missiles per action. He is a god of magic, torn between. #10 RhettS. So a 3 action magic missile spell would deal 3 d4 + 3 to one target or split among 3 targets you would be dealing 1d4 + 1 to each target per missile you sent their way. 597 4. 0 Arcane spellcasters use logic and rationality to categorize the magic inherent in the world around them. 11-12: Roll a d10. It can also hit multiple spellcasters. Unlike a normal Shield Block, you can use the spell's reaction against the magic missile spell. A weapon potency rune gives an item bonus to attack rolls with the weapon, and a striking rune increases the weapon’s number of weapon damage dice. So, Force instead of Fire, drop it to just 1d4. Magic Missile - when choose targets? " You send a dart of force streaking toward a creature that you can see. My 5e group just finished playing through the 5e Starter Set. Take Ranger Dedication, Hunted Shot, and Bespell. Favored Weapon. Benefit: Casting a quickened spell is a swift action. You create a single magical hand, either invisible or ghostlike, that grasps the target object and moves it slowly up to 20 feet. You can choose to ignore magic you're fully aware of, such as the magic items and ongoing spells of you and your allies. It should fill the same niche as the Elemental Spell metamagic from 1e, rather than being seen as a way to spend three spells for a small status bonus to damage. Tips. Foundry VTT Magic Missile 1 click. . First, it never misses, so it’s a great option when facing foes with high. Magic Stone: Make ordinary stones into magical sling bullets that are especially dangerous to undead. Magic items are often divided into held, worn, and consumable items. At 5th level, with 3 actions and targeting all of the them at the same target: 9d4+9+bonuses "If you shoot more than one missile at the same target, combine the damage before applying bonuses or penalties to damage, resistances, weaknesses, and. If you sense magic in this way, you can use your action to see a faint aura around any visible creature or object in the area that bears magic, and you learn its school of magic, if any. A Wand of Magic Missiles is a wand that can cast the Magic Missile spell. The Arcane Trickster has been a popular archetype since its inception. r/Pathfinder2e. Bloodline spells are a type of focus spell. $egingroup$ @Adeptus the grammar is fine, but "You can't etch or transfer any property runes onto a specific weapon that [the weapon] doesn't already have" just doesn't make sense: a specific weapon can't have itself. 1. Kobold dragon mages use magic to carry out their secret schemes. +1 for the whole spell is too weak. Bracers of Armor I Item 8 Source Core Rulebook pg. You unravel the magic behind a spell or effect. Magic Missile. That's actually probably why the DM objects to the RAW ruling. With special gestures and utterances, a spellcaster can call forth mystic energies, warp the mind, protect themself. I also knew. Some spellcasters, like specialist wizards, have particular acumen with a certain school of. Human Bonus: Spell Specialisation (Magic Missile) Level 1: Varisian Tattoo (Evocation) Traits: Gifted Adept (Magic Missile) Student of Philosophy (to have something to do during the talky bits) So, at level 1 you have increased your caster level for magic missile to 5 and are shooting 3d4+3 damage per missile. Basically, you get 1 missile per action you spend casting the spell. You must select Wellspring Mage Dedication as your 2nd-level class feat. Usage held in 1 hand; Bulk L. Use code FIREBALL with G-FUEL for 30% off this week:. If you have four magic missiles but only three attacks, the last magic missile is wasted. Specific Magic Weapons Hunter. The target is immobilized and must spend an Interact action to attempt a DC 10 Athletics check to pull the missile free; it can't move from its space until it succeeds. Quicken Spell (Metamagic) You can cast spells in a fraction of the normal time. 607 4. While that’s definitely a steep price, the unique abilities. That's where metemagics are awesome. Staves are an exception to the rule. 90 / 95 / 100 / 105. e. If you can just earn income anyways and buy the item, you technically have 4 more days to earn income, which actually means not crafting is better than crafting, you'll end out with more money. After the launch of Axie Infinity. 0. Of course your DM might add stipulation of use outside of what is usually. Arcane School Many arcane spellcasters delve deeply into a single school of magic in an attempt to master its secrets. Suddenly, we’re looking at a potential 7-10 per missile, which means 21, 24, 27, or 30 damage. After you cast the spell, an additional missile or missiles are released from the. The exact effect depends on which weapon group your. 5 = 55. Magic Missile, by comparison, can be cast as 1, 2, or 3 actions, and you get an extra 1d4+1 bolt per action. Note that last, if maximized by a Rod, is 480 pts of MM dmg to the forehead of some undead, while a 'normal' creature only takes 360, with a 180 dmg swift action kicker (270 if undead). It's easily ported to 2e. Just as your armor has a limited number of upgrade slots, you can only wear up to two magic. ago. But many of the effects that you want to dispel are concentration-based. Magic Missle won't do enough damage to kill anything later on though, fodder mobs have like 200+ hp. Blood Magic Whenever you cast a bloodline spell using Focus Points or a granted spell from your bloodline using a spell slot, you gain a blood magic effect.